Deepwell
THE DEEPWELL is a small exploration-puzzle game played in loops.
You wake at the bottom of an abandoned observatory. Every three minutes, a black tide rises and puts everything back the way it was — the doors, the creatures, the flames, you. The only thing it cannot take is what you've noticed.
Your character never levels up. There are no upgrades, no items, no combat, no death. You carry one lantern, and the lantern lights dark rooms.
That is not all the lantern does. Nobody will tell you the rest.
Escape means arriving at the top of the well during the few seconds the tide pulls back — and knowing, by then, everything you need to know.
| Published | 20 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | rafinesse |
| Genre | Puzzle |
| Tags | 2D, Exploration, Metroidvania, Mystery, Short, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Comments
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Cute! Nice concept, and it works well. The fact that it really is all about learning, and there is plenty of time once you figure out what to do, is great. I did encounter a bug.
*SPOILERS FOR A PUZZLE*
My first time in the sleeping room, the standard white flame was able to awaken the moth, so I spent a bunch of time trying to get the frog to react using a light pattern, since I didn't realize there was a room related to color changes.
Thanks a lot. This is intended.
PUZZLE SPOILER:
So you can take a shortcut after having reached the room after using the purple flame, which then highlights the shortcut morse code in case you find it in that room. Might want to make the morse code more complicated so that it's not as easy to solve randomly.